I have written about or mentioned all of the individual projects or technologies on my blog before, but the writing at WIRED is so much better than my own – and the photographs so cool – that I thought I should post a link to the story. Continue reading →
Who says Apple and Microsoft can’t work together? They certainly do, at least when it involves the ingenuity of their users, the more inventive of whom use technologies from both companies (and others).
Here’s a neat example, “a just-for-fun experiment from the guys at Laan Labs” where they whip up a neat Augmented Reality recipe: take one iPad, one Kinect, and stir:
Some technical detail from the Brothers Laan, the engineers who did the work:
We used the String Augmented Reality SDK to display real-time 3d video+audio recorded from the Kinect. Libfreenect from http://openkinect.org/ project was used for recording the data coming from the Kinect. A textured mesh was created from the calibrated depth+rgb data for each frame and played back in real-time. A simple depth cutoff allowed us isolate the person in the video from the walls and other objects. Using the String SDK, we projected it back onto a printed image marker in the real world.” – source, Laan Labs blog.
There are several quiet projects underway around the DC Beltway to make use of the SDK, testing non-commercial but government-relevant deployments – more detail and examples at the appropriate time. We will eventually release a commercial SDK with even more functionality and higher-level programming controls, which will directly benefit government early adopters.
In the meantime, I may report on some of the new advances being made by our research group on Computational User Experiences, who “apply expertise in machine learning, visualization, mobile computing, sensors and devices, and quantitative and qualitative evaluation techniques to improve the state of the art in physiological computing, healthcare, home technologies, computer-assisted creativity, and entertainment.” That’s a rich agenda, and the group is in the very forefront of defining how Natural User Interaction (NUI) will enhance our personal and professional lives….
According to Wikipedia, the lowly ampersand or “&” is a logogram representing the conjunction word “and” using “a ligature of the letters in et,” which is of course the Latin word for “and.”
In my line of work I most frequently encounter the ampersand in the common phrase “R&D” for research and development, although I notice that with texting and short-form social media the ampersand is making something of a comeback in frequency of use anyway.
On April 16 I will be speaking at the Mobile Citizen Summit in Washington DC (registration still open), which brings together “practitioners across the government, nonprofit, advocacy, and political spaces—the kinds of people who develop the strategy and the tools to reach, engage, educate, and enable citizens across the country and around the world.”
But I’m going to be talking about “mobile” in a different way than others still use the term, i.e. they focus on a handheld device, while I will be focusing on the mobile citizen. As I have said before I don’t believe our future involves experiencing “augmented reality” by always holding up little 3-inch plastic screens in front of our faces. Natural user interfaces and immersive computing offer much more to how we access computational resources – and how technology will help us interact with one another. Here’s an example, in a story from the past week.
Like many people, I was very impressed by a video over the weekend of the Word Lens real-time translation app for iPhone. It struck with a viral bang, and within a few days racked up over 2 million YouTube views. What particularly made me smile was digging backwards through the twitter stream of a key Word Lens developer whom I follow, John DeWeese, and finding this pearl of a tweet (right) from several months ago, as he was banging out the app out in my old stomping grounds of the San Francisco Bay Area. That’s a hacker mentality for you 🙂
But one thought I had in watching the video was, why do I need to be holding the little device in front of me, to get the benefit of its computational resources and display? I’ve seen the studies and predictions that “everything’s going mobile,” but I believe that’s taking too literally the device itself, the form-factor of a little handheld box of magic.
I was home last night playing with the new Kinect, integrating it with Twitter, Facebook, and Zune. Particularly because of the last service, I was glad that I got the Xbox 360 model with the 250-gigabyte (gb) hard disk drive. It holds a lot more music, or photos, and of course primarily games and game data.
So we wind up with goofy scenes like my wife zooming along yesterday in Kinect Adventures’ River Rush – not only my photo (right) but in-game photos taken by the Kinect Sensor, sitting there below the TV monitor.
Later as I was waving my hands at the TV screen, swiping magically through the air to sweep through Zune’s albums and songs as if pawing through a shelf of actual LP’s, I absent-mindedly started totting up the data-storage capacity of devices and drives in my household. Here’s a rough accounting:
One Zune music-player, 120gb;
2 old iPods 30gb + 80gb;
an iPad 3G at 16gb;
one HP netbook 160gb;
an aging iMac G5 with 160gb;
three Windows laptops of 60gb, 150gb, and 250gb;
a DirecTV DVR with a 360gb disk;
a single Seagate 750gb external HDD;
a few 1gb, 2gb, and a single 32gb SD cards for cameras;
a handful of 2gb, 4gb, and one 16gb USB flash drives;
and most recently a 250gb Xbox 360, for Kinect.
All told, I’d estimate that my household data storage capacity totals 2.5 terabytes. A terabyte, you’ll recall, is 1012 bytes, or 1,000,000,000,000 (1 trillion) bytes, or alternately a thousand gigabytes.
For the past few months, when I’ve had visitors to Microsoft Research on the Redmond campus one of the things I’ve enjoyed demonstrating is the technology behind the new system for Xbox 360 – the controller-free gaming and immersive entertainment system that Microsoft is releasing for the holiday market in a month or so. In particular, I’ve enjoyed having Andy Wilson of MSR talk with visitors about some of the future implications in non-gaming scenarios, including general information work, and how immersive augmented-reality (AR) could transform our capabilities for working with information, virtual objects, and how we all share and use knowledge among ourselves.
We’re further along in this area than I thought we’d be five years ago, and I suspect we’ll be similarly surprised by 2015.
In particular, there is great interest (both in and out of the government circles I travel in) in the “device-less” or environmental potential of new AR technologies. Not everyone will have a fancy smartphone on them at all times, or want to stare at a wall-monitor while also wearing glasses or holding a cellphone in front of them in order to access other planes of information. The really exciting premise of these new approaches is the fully immersive aspect of “spatial AR,” and the promise of controlling a live 3D environment of realtime data. Continue reading →