For the past few months, when I’ve had visitors to Microsoft Research on the Redmond campus one of the things I’ve enjoyed demonstrating is the technology behind the new system for Xbox 360 – the controller-free gaming and immersive entertainment system that Microsoft is releasing for the holiday market in a month or so. In particular, I’ve enjoyed having Andy Wilson of MSR talk with visitors about some of the future implications in non-gaming scenarios, including general information work, and how immersive augmented-reality (AR) could transform our capabilities for working with information, virtual objects, and how we all share and use knowledge among ourselves.
We’re further along in this area than I thought we’d be five years ago, and I suspect we’ll be similarly surprised by 2015.
In particular, there is great interest (both in and out of the government circles I travel in) in the “device-less” or environmental potential of new AR technologies. Not everyone will have a fancy smartphone on them at all times, or want to stare at a wall-monitor while also wearing glasses or holding a cellphone in front of them in order to access other planes of information. The really exciting premise of these new approaches is the fully immersive aspect of “spatial AR,” and the promise of controlling a live 3D environment of realtime data. Continue reading
Filed under: innovation, Microsoft, R&D, Society, Technology | Tagged: 3D, Andy Wilson, AR, augmented reality, cellphone, CHI, computers, entertainment, gaming, Hrvoje Benko, Kinect, machine-learning, Microsoft, Microsoft Research, mobile, MSR, R&D, research, Star Trek, tech, Technology, UIST, UIST2010, video, virtual reality, VR, Xbox, Xbox 360 | 3 Comments »